Everything we have designed for the account journey, in the order a person meets it: signing up, arriving in the app, and the moments inside the work where a number or a disabled button needs explaining.
Before anyone is inside the product. Eight screens, both branches and the failure states drawn, so nothing is promised that has not been shown.
Open the interactive flow →The first screen in each place a new account lands, built against the live app's own design language rather than an approximation of it.
Three tours, four cards. A card exists only where a control works but its consequence is invisible. The three-card ceiling is enforced in the gate.
Open the tour index →A checklist in the corner instead of a tour across the screen. Six goals, three steps each, and a tick that reads the app's own records rather than counting clicks. Today only the first goal can ship - its three steps are the only ones whose completion the app can prove.
Open the launcher at full size →